# Round 8 asset and license manifest

Runtime characters include derived MakeHuman bundled CC0 meshes, rig data, clothing and hair textures. Facade and ground textures and sound are generated by game source, apart from the named concrete scan and photographic leaf below. No research photographs or third-party audio recordings are included. Research-only plaza photographs are excluded from the redistributable upgrade archive.

| Material | Source | Terms |
|---|---|---|
| Roads, coast, building footprints, selected POIs | `sources/osm_bansud_2026-09-22.json`, derived `src/data/world.json` | © OpenStreetMap contributors, ODbL 1.0: https://www.openstreetmap.org/copyright |
| Land-cover grid | ESA WorldCover 2021 v200 | CC BY 4.0, Zanaga et al.: https://worldcover2021.esa.int/ |
| Elevation samples | Copernicus DEM GLO-90 via Open-Meteo | Copernicus DEM terms; © DLR e.V. 2010–2014 and Airbus Defence and Space GmbH 2014–2018, under COPERNICUS by EU/ESA: https://dataspace.copernicus.eu/explore-data/data-collections/copernicus-contributing-missions/collections-description/COP-DEM |
| Three.js 0.169.0 | `node_modules/three`, built JS | MIT: https://github.com/mrdoob/three.js/blob/master/LICENSE |
| Derived humanoid body, source rig, male_casualsuit01, female_casualsuit01, short01 hair and low-poly eyes | `src/game/actors/human-sourcebind-data.ts`, `human-sourcebind-female-data.ts`, `human-eye-data.ts`, `human-lod-data.ts`, embedded clothing/hair maps in `human.ts` | MakeHuman bundled assets, CC0 1.0 Universal. License text: `licenses/MakeHuman-CC0.txt`. Upstream: https://github.com/makehumancommunity/makehuman-assets and https://github.com/makehumancommunity/makehuman/blob/master/LICENSE.md |
| Concrete veranda slab and steps | `src/game/world/concreteScan.ts`, derived 512px JPEG from Poly Haven `concrete_floor_03`, Matterfield Photography, physical repeat 2.5m | CC0. Source: https://polyhaven.com/a/concrete_floor_03 . Terms: https://polyhaven.com/license . Embedded, no external runtime dependency. |
| Original programmatic geometry, shaders, textures, sounds, project icons | `src/`, `public/` | Created for this game |

Mapped positions and documented photo-inspired forms do not mean every facade or prop is surveyed. Research photographs from the prior package were not reused as game textures.

## Character derivation and redistribution

Character surfaces were normalized, reduced, bound to a grouped skeleton with articulated fingers, and given shared material/LOD variants. The clothing maps were resized and neutralized for per-character tinting. The source assets remain CC0-derived material rather than original game geometry. The procedural pose blending and game code are separate from the MakeHuman application code; no MakeHuman application program logic is shipped in the runtime.

The recovered source assets explicitly carry September 2020 CC0 release headers. The applicable upstream license states that bundled base meshes, rig-related graphical data, textures and MHCLO clothing assets are CC0. This does not imply that all community-uploaded MakeHuman assets share those terms. Only the named bundled assets above are included here. Full CC0 text is included for offline redistribution.

License evidence checked October8,2026: https://github.com/makehumancommunity/makehuman-assets, https://github.com/makehumancommunity/makehuman/blob/master/LICENSE.md and https://raw.githubusercontent.com/makehumancommunity/makehuman/master/LICENSE.ASSETS.md. The character recovery archive contains original asset headers and reconstruction source for inspection; private QA and recovery scripts are not part of the final playable distribution.

| Photographic broad-leaf surface on existing banana mesh | `src/game/world/broadLeafPhoto.ts`, derived 512x849 PNG from `plant_31.png` in rubberduck's 60 CC0 Vegetation textures pack, sourced there from Burningwell | CC0, https://opengameart.org/content/60-cc0-vegetation-textures . Resized and embedded for offline use; photographed species not verified, not a botanical identification claim. Existing plant mesh remains game-authored. |
